The Properties tab - this is where you can add materials to your object, manipulate them with “modifiers” (more on this later) and choose your render output path, amonst many other things. The viewport is where you add detail to the model manually, and where you transform the objects (transform means to move them, rotate them or scale them). But in fact you can transform this cube into whatever you like. Blender always starts with a “default cube”, which most people will just select and delete (by pressing X) right way. The Viewport - this is where your 3D models are visible. Lots of fun can be had right away! Here’s an explanation of these key parts of the interface: The good news is, you won’t need to know what everything is to get started. Although explaining every part of the interface will take more than one written article, we can distinguish some important parts in this image: The benefit is, it will update automatically.Īny new computer interface is daunting. if you are into games, you may be familiar with the Steam platform - you can get Blender there as well. You can have many different versions of Blender on your computer like this, they won’t interfere with each other. You can then navigate to the unzipped folder and click on the “Blender.exe” executable file, which will start Blender. The installation procedure of an experimental version of Blender is different: you download a ZIP-file, which you then have to unzip. Keep in mind that this version of Blender may crash, so don’t use it for important work. This is where you can get a taste of new and exiting features. However, Blender is constantly in development and you can get a new version pretty much daily - over here. That’s the official Blender Foundation page. The most common way is to install the current stable release, which you can find here. I hope it’s clear, if not please let me know. In this article, I take you from installing Blender, having a look at the basic functions of the interface all the way through modeling a chair and applying textures to it. Navigating is very much like plotting a set of coordinates.Any new software can be daunting to get into, especially something with so much functionality as Blender. You can also use key commands to tell Blender what you want to do. You'll then see a list of available basic objects to add to the scene. If an object isn't available, you can create one by clicking Add > Mesh at the top of the screen. Practice this on the cube in the default scene in Object Mode. To Scale the objects you have selected in your 3D Viewport in Object Mode, use the S key. To resolve this, you have to think mathematically and change the parameters of your objects along fixed paths on the X, Y, and Z axes. You can do this by Moving, Scaling, and Rotating objects. Related: How to Use Mixamo to Animate Custom 3D Models What might look right from one angle may actually be miles out of place when you move your position! As you are viewing a 3D space on a 2D computer monitor, you cannot accurately determine where things are by moving an object with human intuition. When working in a 3D space, accuracy is everything.
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